THE EFFECT OF GAMIFICATION ON UNIVERSITY STUDENTS’ MOTIVATION AND ENGAGEMENT

Show simple item record

dc.contributor.author Jayakody, Anuradha
dc.contributor.author de Silva, Ruksha Ayeshmanthi
dc.contributor.author Gamage, Isuri Kaumadie
dc.contributor.author Madapatha, Pabasara Damindri
dc.date.accessioned 2021-02-02T06:41:58Z
dc.date.available 2021-02-02T06:41:58Z
dc.date.issued 2019-06-15
dc.identifier.issn 2659-2193
dc.identifier.uri http://220.247.247.85:8081/handle/123456789/37264
dc.description Education, Sri Lanka Institute of Information Technology en_US
dc.language.iso en en_US
dc.publisher GARI Publisher en_US
dc.relation.ispartofseries Volume. 05;Issue. 01
dc.subject E-learning en_US
dc.subject Engagement en_US
dc.subject Gamification en_US
dc.subject Higher Education en_US
dc.subject Motivation en_US
dc.title THE EFFECT OF GAMIFICATION ON UNIVERSITY STUDENTS’ MOTIVATION AND ENGAGEMENT en_US
dc.type Article en_US
dc.identifier.accno 47179 en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search


Browse

My Account