dc.contributor.author |
Jayakody, Anuradha |
|
dc.contributor.author |
de Silva, Ruksha Ayeshmanthi |
|
dc.contributor.author |
Gamage, Isuri Kaumadie |
|
dc.contributor.author |
Madapatha, Pabasara Damindri |
|
dc.date.accessioned |
2021-02-02T06:41:58Z |
|
dc.date.available |
2021-02-02T06:41:58Z |
|
dc.date.issued |
2019-06-15 |
|
dc.identifier.issn |
2659-2193 |
|
dc.identifier.uri |
http://220.247.247.85:8081/handle/123456789/37264 |
|
dc.description |
Education, Sri Lanka Institute of Information Technology |
en_US |
dc.language.iso |
en |
en_US |
dc.publisher |
GARI Publisher |
en_US |
dc.relation.ispartofseries |
Volume. 05;Issue. 01 |
|
dc.subject |
E-learning |
en_US |
dc.subject |
Engagement |
en_US |
dc.subject |
Gamification |
en_US |
dc.subject |
Higher Education |
en_US |
dc.subject |
Motivation |
en_US |
dc.title |
THE EFFECT OF GAMIFICATION ON UNIVERSITY STUDENTS’ MOTIVATION AND ENGAGEMENT |
en_US |
dc.type |
Article |
en_US |
dc.identifier.accno |
47179 |
en_US |